![]() There is some trouble in paradise, however. If your rig can handle Half-Life 2, have no reservations about Episode One. The real perk is that you don't need a bleeding-edge machine to run it well either. The character models and enemies all look fantastic as well. Episode One may not be able to compete with such games as FEAR or Oblivion, but Source is able to render extremely good, realistic environments. The Source engine might be getting old (game engines age in dog years), but it was built to be an ungradable technology. From the spunky facial expressions of Alyx to the increased physics support that's present in every facet of the game, it's hard not to be impressed with what Valve has done. The game abounds with cool little details that you can't help but appreciate. The quality of character animation went from average (in HL2) to exceptional. That's the plan, at least.Įpisode One is a real upgrade from Half-Life 2 in the fact that Valve has given a lot more personality to the non-player characters-not only from a vocal perspective, but in how they move and interact with Gordon (you) and the environment. Alyx also avoids oblivion and together you make your way to the tower that dominates the skyline to prevent a total meltdown in City17. Needless to say, you survive! *Gasp* I know, it's a stretch, but Gordon Freeman is a pretty lucky dude. I doubt everyone reading has actually finished Half-Life 2, so I won't spoil the cliffhanger ending. One of the attractions is the ability to purchase and download them online, but for folks without high-speed connections, boxed editions can be purchased from your local geek shops for the same price, if not less.Įpisode One begins where Half-Life 2 ends. It's rare for present-day first-person shooters to boast more than around twelve hours of content, so the price point is right on target. SiN took me around seven hours to complete and HL2: Episode One kept me busy for over five hours. They might not be full-length games, but neither are expansion packs. At first, I wasn't sold on the idea either, but after playing a couple of them (SiN Episodes and now this) I'm warming up to the concept. Episodic what? Just think of them as expansion packs released every six months or so that cost around $19.95 each. However, the modder did address fans in a recent Half-Life 2: Update thread where he said the newest version will put its predecessors "to shame".Half-Life 2: Episode One - the first of a trilogy - is Valve's debut into the world of episodic content. ![]() While it appears that Remastered Collection will include the base game and Episodes 1 and 2, very few other details about the game have been revealed by Filip Victor. It also looked to rectify a number of bugs that affected the original PC release version. The mod itself includes improved lighting effects and more detailed environmental textures. The original Half-Life 2: Update mod, released in 2015 on the Steam store, is a 7GB add-on that served up a number of visual enhancements to Half-Life 2 and its two further episodic expansions. ![]() W0r9cnKhie- Tyler McVicker July 29, 2021 ![]() I have been able to confirm this projects legitimacy, being made by the former Half-Life 2: Update team. Mcvicker said that he is "able to confirm" the legitimacy of the project and that it is "being made by the former Half-Life 2: Update team". Valve reporter Tyler McVicker added to the speculation surrounding the game in a tweet recently. According to its Steam DB page, Half-Life 2 Remastered Collection is not being developed by Valve, but instead, by Filip Victor, a modder who developed the Half-Life: Update mod that launched on the Steam store in 2015. Listings for the game were spotted on SteamDB as far back as last year, however, the page has been relatively dormant since. A Half-Life 2 fan-made remaster, titled Half-Life 2: Remastered Collection, is seemingly coming to Steam with Valve's permission. ![]()
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